Overall, the game is engaging and satisfying, with plenty of options to choose from. However, Tiberian Sun doesn’t really have unit upgrades, and you can see this in the UI. The game offers many tactical options, including stealth tanks, borrowing units, underground aircraft, vehicles that can transform between modes, and defensive structures like walls and cannons. Both sides also have some unique and powerful units, like the non-cyborg commando or the GDI Mammoth Mark II walker. Tiberian Sun moved the series into a more sci-fi setting, featuring a vast array of futuristic weapons and equipment such as flame tanks, cyborg infantry, and laser turrets. However, having only two factions can be limiting, although they both feel like clashing opposites rather than variations on shared core. Once you’ve expanded your base and bought numerous options, you’ll want to construct and fill your armies. The GDI barracks make sense on their own, but the GDI tech center can be confusing for newcomers. Firstly, it doesn’t allow any descriptions of the units and buildings you’re creating, so you kind of just have to guess what each thing does. It’s a tidy and straightforward way to conglomerate everything in one place, but I do have a couple of complaints with this system. So you can focus on what’s important: building a base and going on the offensive.Įstablished in the original Command & Conquer, Tiberian Sun sees the return of the sidebar, which allows you to manage the creation of all buildings and units for your faction, and it will expand as you build more advanced structures. There’s only one resource to gather: Tiberium, which your harvesters will gather automatically as long as it’s available. Now, for any of you out there who haven’t played the older CNC games previously, it might be difficult to get used to the “games that left mouse button does all” system, but once you know that, most things should come naturally to anyone who’s played an RTS before. Gameplayĭon’t worry, we’ll cover this more later, but right now it’s time for the gameplay. There’s an undeniable charm associated with these cutscenes and the story in general, and it persists throughout the whole game, with an intriguing narrative that’s helped by its acting and storytelling delivery. Some of them felt like they were nearing the ten-minute mark, and they give really great context to the missions, and they’ll be sorely missed otherwise. In truth, I was really surprised about how long the cutscenes actually go for. Okay, well, they definitely must have known what they were doing to get him on board. Whether or not it was fully intentional, I can’t say for sure, but everything from the CGI to the actors were “grow only crappers,” including James Earl Jones, the voice of infamous sci-fi villain Darth Vader. I was really young when I first saw these, and I didn’t fully grasp the deliberately cheesy tone they were going for, but boy did they pull off the B-grade action movie style well. State of the campaign you’re immediately greeted to the series staple full motion video cutscenes. The game’s story modes provide a surprising amount of backstory and history to the world, with one mode for each faction. But my fears subsided as soon as I hit that menu screen – there’s just something about it that transports you back to 2001 and makes me feel like a kid again.įor some context, “Tiberian Sun’s” narrative is set in a near-future sci-fi setting and focuses on the second war between the Global Defense Initiative (GDI), who are essentially the global earth government, and the Brotherhood of Nod, who are a militaristic religious movement led by a charismatic leader named Kane. I wondered if it would be nearly as fulfilling now as it was when I played it as a kid. However, after all these years, I found myself approaching it with a bit of cautious optimism. My memories of it were so fond, but I’ll be the first to admit that the rose-tinted glasses would definitely come off as soon as I decided to make this video. Despite not having played it in at least five years, I found that I was really excited to pick it up again. And of course, we all know what happened to series creator Westwood Studios, so it’s always nice to go back and play a game that was made in their prime.Īs the 20th anniversary of its release approached in 2019, I thought it would be the perfect opportunity to revisit it and decide if it’s still worth playing in 2019. While its predecessor laid the groundwork for what “Command & Conquer” would become, “Tiberian Sun” built upon all of its elements and in itself became just as influential on the series’ future.
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